Thomas Haslam

Sand

8th - 9th July 2026

Part of the NoNotParty Arcade project.

Another game inspired by a mobile game I saw someone playing while travelling. Major development challenges included:

  • Loading individual pixel data from a PNG image in three different environments (browser, server and unit tests)
  • Optimising the performance of the solution validator (a 48x48 puzzle requires over 50 thousand sand grain movements for completion)

Screenshot

Screenshot