Blockade
25th June 2026 - Present
Part of the NoNotParty Arcade project.
Inspired by a mobile game I saw someone playing while travelling. Pretty simple to implement, so I took the opportunity to do some refactors:
- Redesign the "check solution" endpoint to use dynamic imports instead of a giant if-else chain with conditions for each game
- Improve the polyomino generator to also generate polykings
Screenshot
(of the "Farmyard" variant, featuring sheep that wander around and randomly block your placements)
